Skatepark
Solo-developed prototype featuring original 3D Art, Motion Capture animations and UE5’s Motion Matching
Prototype
I built this Skateboarding game prototype solo, using Unreal Engine 5.5 Motion Matching template, recorded and implemented Motion Capture data and created custom Blueprints assisted by AI
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All assets are original content I modeled, textured and imported
Parkour Mode using Unreal Engine 5.5 Motion Matching sample
Custom Skate animations from Motion Capture data. Skate mode developed with AI assistance
Character features: Physics-simulated hair using Groom and exchangeable clothes
Character Art & Animation
3D Modeling done in Autodesk Maya, Texturing with Substance 3D Painter, Character Rigging and Weight painting with Blender. Mocap data export using Maya’s Human IK
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Character sheet - reference drawing for 3D Modeling
Character illustration and clothing variations
Character 3D modeling topology
XSense suit - Recording Motion Capture skateboarding animations
Character rig and weight painting ready for Unreal Engine 5’s Retargeting
Exporting Mocap animation clips - Maya Human IK
3D Game Assets
Illustrated in Procreate, Modeled and UV Mapped in Maya and Textured in Substance 3D Painter
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Process: Game-ready asset
Illustration reference (procreate)
3D Modeling + UV Mapping (Autodesk Maya)
Texturing (Substance Painter + Procreate)
Import to Unreal (game ready)
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