Skatepark

Solo-developed prototype featuring original 3D Art, Motion Capture animations and UE5’s Motion Matching

Prototype

I built this Skateboarding game prototype solo, using Unreal Engine 5.5 Motion Matching template, recorded and implemented Motion Capture data and created custom Blueprints assisted by AI

01

All assets are original content I modeled, textured and imported

Parkour Mode using Unreal Engine 5.5 Motion Matching sample

Custom Skate animations from Motion Capture data. Skate mode developed with AI assistance

Character features: Physics-simulated hair using Groom and exchangeable clothes

Character Art & Animation

3D Modeling done in Autodesk Maya, Texturing with Substance 3D Painter, Character Rigging and Weight painting with Blender. Mocap data export using Maya’s Human IK

02

Character sheet - reference drawing for 3D Modeling

Character illustration and clothing variations

Character 3D modeling topology

XSense suit - Recording Motion Capture skateboarding animations

Character rig and weight painting ready for Unreal Engine 5’s Retargeting

Exporting Mocap animation clips - Maya Human IK

3D Game Assets

Illustrated in Procreate, Modeled and UV Mapped in Maya and Textured in Substance 3D Painter

03

Process: Game-ready asset

Illustration reference (procreate)

3D Modeling + UV Mapping (Autodesk Maya)

Texturing (Substance Painter + Procreate)

Import to Unreal (game ready)

More Games