Animation

3D Animation

With a Minor in 3D Animation, I use Autodesk Maya and Blender to model, texture, animate and render projects. The latest project I worked on is a concept trailer for our upcoming game, ODDLI.

3D Animation made in Maya 2025

Animation rig made in Maya 2025 (See Skater)

Vector Animation

I created a whole set of animations for the main character. These animations include every action he is able to do in several directions: receiving orders, moving, crossing and creating walls, teleporting and of course, catching bugs. I also created animations for the transitions between levels and chapters to extend the dynamic feel of the character to all aspects of the game.

Frame-by-frame

To ensure a smooth and captivating user experience, I animated a series of frame-by-frame and vector elements for Marzanna in order to create movement within the game. I designed the animation for the character and crafted the animation for the ice platforms, thus bringing life to Marzanna’s gameplay. Moreover, I also added animation to in-game visual elements such as assets and items, enhancing the overall visual appeal of the game.

Motion graphics

I have experience animating corporate videos that use shapes and colours to explain ideas. This kind of animation has allowed me to implement animated graphics into UI projects and mockups.

More Animation