ODDLI

UI Case Study

Tools used

UI implementation

I implemented the UI using Unity UI Toolkit. The animations are created in-engine using Unity’s Timeline. The High Fidelity Mock-ups were made in Figma

Loading Screen - Figma High Fidelity Mockup

Loading Screen + HUD - Unity UI Toolkit + Unity Timeline

Level Complete - Unity UI Toolkit + Unity Timeline

Level Complete - Figma High Fidelity Mockup

Main Menu - Figma High Fidelity Mockup

Level Complete - Unity UI Toolkit + Localization

Level Selection - Figma High Fidelity Mockup

Level Selection - Unity UI Toolkit + Script

Settings - Figma High Fidelity Mockup

Settings - Unity UI Toolkit + Script

Level Selection - Responsive in different desktop sizes

Settings UI implementation inside Unity UI Toolkit

Animation of the Start screen using Unity Timeline

Alternative Level Selection

Game HUD

More UI