ODDLI: A satisfying game
UI Case Study: ODDLI
Tools used
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The UI of the game was prototyped in Figma and improved during multiple iterations. ODDLI aims to be released in both mobile and desktop, so the interface is designed to addapt to both scenarios.
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I built the functional UI using Unity UI Toolkit.
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The UI animations were made in-engine using Unity's Timeline connected to UI Toolkit
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Figma - prototype
The UI of the game was prototyped in Figma and improved during multiple iterations. ODDLI aims to be released in both mobile and desktop, so the interface is designed to addapt to both scenarios.
ODDLI: Level loading screen
Figma document with sample screens and exporting elements
ODDLI: ‘Level selection’ prototype
ODDLI: Settings menu
UI implementation
After exporting individual assets from Figma, I implemented the UI using Unity UI Toolkit. The animations are created in-engine with the Unity Timeline.
02
Screen Recording of the UI in Unity (Desktop)
Settings UI implementation inside Unity UI Toolkit
Animation of the Start screen using Unity Timeline
More UI
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ODDLI: Game UI Case Study
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Nöki: Game UI Case Study
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GameBug Color
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Chiwawa Cantina
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Fundación Martín Chirino
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Rockabilly Burger
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Fundación Auditorio-Teatro
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Consejo de la Juventud
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Brands and Logos