What did I do?

  • The concept art for this character was made using Procreate and its based on an animation I made in the past using After Effects

  • The whole character was modeled by me using Maya 2025.

  • UV Mapping using Maya and the materials are a combination of hand-drawn patterns and textures made using Substance 3D Painter textures

  • This model is intended for animation. In the upcoming weeks I will be rigging and animating it using Maya.

Character reference sheet (Procreate)

Character topology (Maya wireframe view)

Render detail (Arnold - Maya)

View of different modeled elements’ topology (Maya wireframe view)

Untextured characters (Maya)

Render (Arnold - Maya)

Render detail (Arnold - Maya)

Character rig (Arnold - Maya)

Render character (Arnold - Maya)

More Illustration