What did I do?

  • The concept art for this character was made using Procreate and its based on an animation I made in the past using After Effects

  • The whole character was modeled by me using Maya 2025.

  • UV Mapping using Maya and the materials are a combination of hand-drawn patterns and textures made using Substance 3D Painter textures

  • I did the rigging of the character with two skins for Unreal Engine and used Unreal’s retargeting animation to create two playable characters. Also added a simple hair simulation to the rigged characters.

Character reference sheet (Procreate)

Character alternative skins (Procreate)

Character topology (Maya wireframe view)

Render detail (Arnold - Maya)

View of different modeled elements’ topology (Maya wireframe view)

Untextured characters (Maya)

Render (Arnold - Maya)

Character rig (Arnold - Maya)

Render character (Arnold - Maya)

More Illustration