What did I do?
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The concept art for this character was made using Procreate and its based on an animation I made in the past using After Effects
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The whole character was modeled by me using Maya 2025.
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UV Mapping using Maya and the materials are a combination of hand-drawn patterns and textures made using Substance 3D Painter textures
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I did the rigging of the character with two skins for Unreal Engine and used Unreal’s retargeting animation to create two playable characters. Also added a simple hair simulation to the rigged characters.
Character reference sheet (Procreate)
Character alternative skins (Procreate)
Character topology (Maya wireframe view)
Render detail (Arnold - Maya)
View of different modeled elements’ topology (Maya wireframe view)
Untextured characters (Maya)
Render (Arnold - Maya)
Character rig (Arnold - Maya)
Render character (Arnold - Maya)
More Illustration
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The Guardian
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Selva Armonia
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Kia Canarias
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Character Design
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LPA Park
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Items and patterns
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Cabildo de Gran Canaria
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Kikkoman
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Kikkoman
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Tabasco
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The Jazz House
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Binter Canarias